

Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5ĥ0-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5Ħ0-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5ħ0-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3Ĭlose to Home - To the Bannock - Passing Muster - Chasing Shadows - An Eft for Effort - Eggs over Queasy - Surveying the Damage - Butcher of Greentear - A Soldier's Breakfast - Spirithold Broken - On to Bentbranch - Feeding Time - You Shall Not Trespass - Don't Look Down - In the Grim Darkness of the Forest - Threat Level Elevated - Migrant Marauders - Skeletons in My Deepcroft - A Hearer Is Often Late - Lights Out - Salvaging the Scene - Ruffled Feathers - Leia's Legacy - Dread Is in the Air - To Guard a Guardian - Festive Endeavors - Renewing the Covenant - The Gridanian Envoy - Call of the Sea These quests are exclusive to characters who start out in Gridania by choosing either Lancer, Archer, or Conjurer as their starting class. It's a good challenge for players at the end game that are looking for more.The following is a list of level 1 to 15 Main Scenario quests from Final Fantasy XIV: A Realm Reborn. These difficulties can be queued for, but it's still expected that players have experience and can adapt quickly. These are better done in created parties in the Party Finder as players may have to communicate mechanics and what the plan will be ahead of an encounter.

Savage and Ultimate Raids are some of the most challenging content in the game, meaning players are expected to be proficient and well equipped.
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Players are generally expected to have knowledge of the encounters as well as how to play their class well. These are something to work towards once the normal content feels easy.
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These are the harder versions of Trial and Raid duties and often require good knowledge of fights and the chosen class. Players who feel confident or advanced enough with their class and the game's content can try Extreme Trials or Savage and Ultimate raids. If deep dungeons aren't enough, there is also harder content to take on for simple glory or to access some rare equipment and achievements. It's also a fun way to replay a class that's already maxed out or try a new one. It's an interesting part of the game that's fun to experience with friends and can yield weapons, minions and other random loot with progress. Players will descend one level at a time, gaining character levels as they progress, and make their way through procedurally generated areas while avoiding traps and fighting enemies. Players will begin at the lowest level, one or 61, regardless of their actual level in the rest of the game, making these deep dungeons a challenge. They can be done alone or with four party members and have their own rewards and achievements depending on how far players get. Players need to go to where they're located and talk to the appropriate NPC to access them.

PotD can be accessed by any level, while HoH requires players to be a minimum of level 61. There are only two in the game so far: Palace of the Dead located in the South Shroud and Heaven-on-High located in the Ruby Sea. These aren't like regular Duties players can queue up for.
